#Storage Settings
[storage]
	#The amount of additional slots the storage stabilizer tier 1 provides. 1 Slot holds one item type.
	# Default: 64
	# Range: > 0
	stabilizerTier1AdditionalMaxItemTypes = 64
	#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
	# Default: 512000
	# Range: 0 ~ 2147483647
	stabilizerTier1AdditionalMaxTotalItemCount = 512000
	#The amount of slots the storage stabilizer tier 2 provides.
	# Default: 128
	# Range: > 0
	stabilizerTier2AdditionalMaxItemTypes = 128
	#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
	# Default: 1024000
	# Range: 0 ~ 2147483647
	stabilizerTier2AdditionalMaxTotalItemCount = 1024000
	#The amount of slots the storage stabilizer tier 3 provides.
	# Default: 256
	# Range: > 0
	stabilizerTier3AdditionalMaxItemTypes = 256
	#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
	# Default: 2048000
	# Range: 0 ~ 2147483647
	stabilizerTier3AdditionalMaxTotalItemCount = 2048000
	#The amount of slots the storage stabilizer tier 4 provides.
	# Default: 512
	# Range: > 0
	stabilizerTier4AdditionalMaxItemTypes = 512
	#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
	# Default: 4096000
	# Range: 0 ~ 9223372036854775807
	stabilizerTier4AdditionalMaxTotalItemCount = 4096000
	#The amount of slots the storage actuator provides.
	# Default: 128
	# Range: > 0
	controllerMaxItemTypes = 128
	#The stack size the storage actuator uses.
	# Default: 256000
	# Range: 0 ~ 9223372036854775807
	controllerMaxTotalItemCount = 256000
	#True to unlink the wormhole when break (so it doesn't function as a cheaper Storage Accessor).
	unlinkWormholeOnBreak = false
	#The amount of stabilizers tier 5 in the stabilized storage actuator. (Don't auto change the recipe)
	# Default: 8
	# Range: > 0
	stabilizedControllerStabilizers = 7
	#The amount of slots the storage stabilizer tier 5 provides.
	# Default: 1024
	# Range: > 0
	stabilizerTier5AdditionalMaxItemTypes = 1024
	#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
	# Default: 8192000
	# Range: 0 ~ 9223372036854775807
	stabilizerTier5AdditionalMaxTotalItemCount = 8192000

#Spirit Job Settings
[spirit_job]
	#The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
	# Default: 60
	# Range: > 0
	crusherResultPickupDelay = 60
	#The minimum ticks before a smelter can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
	# Default: 60
	# Range: > 0
	smelterResultPickupDelay = 60
	#The time in ticks it takes to cast the day time ritual.
	# Default: 100
	# Range: > 0
	dayTimeToCast = 100
	#The time in ticks it takes to cast the night time ritual.
	# Default: 100
	# Range: > 0
	nightTimeToCast = 100
	#The time in ticks it takes to cast the rain ritual.
	# Default: 200
	# Range: > 0
	rainTimeToCast = 200
	#The time in ticks it takes to cast the thunder ritual.
	# Default: 300
	# Range: > 0
	thunderTimeToCast = 300
	#The time in ticks it takes to cast the clear weather ritual.
	# Default: 100
	# Range: > 0
	clearWeatherTimeToCast = 100
	#The minimum ticks before a crystallizer can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
	# Default: 60
	# Range: > 0
	crystallizerResultPickupDelay = 60
	#The minimum ticks before a trader can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
	# Default: 60
	# Range: > 0
	traderResultPickupDelay = 60
	#The percentage of Wondering Trader replace the Wandering Trader when spawn.
	# Default: 5
	# Range: 0 ~ 100
	traderWonderingChance = 5

	#Worker Spirit Settings
	[spirit_job.crusher_tier1]
		#The tier of Foliot Crusher
		# Default: 1
		# Range: > 0
		tier = 1
		#The multiplier to each recipe's time for Foliot Crusher
		# Default: 2.0
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 2.0
		#The multiplier to each recipe's output count for Foliot Crusher
		# Default: 1.0
		# Range: 0.0 ~ 2.147483647E9
		outputMultiplier = 1.0
		#Max number of recipes that Foliot Crusher make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Worker Spirit Settings
	[spirit_job.crusher_tier2]
		#The tier of Djinni Crusher
		# Default: 2
		# Range: > 0
		tier = 2
		#The multiplier to each recipe's time for Djinni Crusher
		# Default: 1.0
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 1.0
		#The multiplier to each recipe's output count for Djinni Crusher
		# Default: 1.5
		# Range: 0.0 ~ 2.147483647E9
		outputMultiplier = 1.5
		#Max number of recipes that Djinni Crusher make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Worker Spirit Settings
	[spirit_job.crusher_tier3]
		#The tier of Afrit Crusher
		# Default: 3
		# Range: > 0
		tier = 3
		#The multiplier to each recipe's time for Afrit Crusher
		# Default: 0.5
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 0.5
		#The multiplier to each recipe's output count for Afrit Crusher
		# Default: 2.0
		# Range: 0.0 ~ 2.147483647E9
		outputMultiplier = 2.0
		#Max number of recipes that Afrit Crusher make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Worker Spirit Settings
	[spirit_job.crusher_tier4]
		#The tier of Marid Crusher
		# Default: 4
		# Range: > 0
		tier = 4
		#The multiplier to each recipe's time for Marid Crusher
		# Default: 0.3
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 0.3
		#The multiplier to each recipe's output count for Marid Crusher
		# Default: 3.0
		# Range: 0.0 ~ 2.147483647E9
		outputMultiplier = 3.0
		#Max number of recipes that Marid Crusher make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Worker Spirit Settings
	[spirit_job.crystal_tier1]
		#The tier of Foliot Crystallizer
		# Default: 1
		# Range: > 0
		tier = 1
		#The multiplier to each recipe's time for Foliot Crystallizer
		# Default: 1.0
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 1.0
		#The multiplier to each recipe's output count for Foliot Crystallizer
		# Default: 1.0
		# Range: 0.0 ~ 2.147483647E9
		outputMultiplier = 1.0
		#Max number of recipes that Foliot Crystallizer make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Worker Spirit Settings
	[spirit_job.crystal_tier2]
		#The tier of Djinni Crystallizer
		# Default: 2
		# Range: > 0
		tier = 2
		#The multiplier to each recipe's time for Djinni Crystallizer
		# Default: 0.5
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 0.5
		#The multiplier to each recipe's output count for Djinni Crystallizer
		# Default: 1.5
		# Range: 0.0 ~ 2.147483647E9
		outputMultiplier = 1.5
		#Max number of recipes that Djinni Crystallizer make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Worker Spirit Settings
	[spirit_job.crystal_tier3]
		#The tier of Afrit Crystallizer
		# Default: 3
		# Range: > 0
		tier = 3
		#The multiplier to each recipe's time for Afrit Crystallizer
		# Default: 0.3
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 0.3
		#The multiplier to each recipe's output count for Afrit Crystallizer
		# Default: 2.0
		# Range: 0.0 ~ 2.147483647E9
		outputMultiplier = 2.0
		#Max number of recipes that Afrit Crystallizer make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Worker Spirit Settings
	[spirit_job.crystal_tier4]
		#The tier of Marid Crystallizer
		# Default: 4
		# Range: > 0
		tier = 4
		#The multiplier to each recipe's time for Marid Crystallizer
		# Default: 0.1
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 0.1
		#The multiplier to each recipe's output count for Marid Crystallizer
		# Default: 3.0
		# Range: 0.0 ~ 2.147483647E9
		outputMultiplier = 3.0
		#Max number of recipes that Marid Crystallizer make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Worker Spirit Settings
	[spirit_job.smelter_tier1]
		#The multiplier to each recipe's time for Foliot Smelter
		# Default: 1.0
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 1.0
		#Max number of recipes that Foliot Smelter make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Worker Spirit Settings
	[spirit_job.smelter_tier2]
		#The multiplier to each recipe's time for Djinni Smelter
		# Default: 0.5
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 0.5
		#Max number of recipes that Djinni Smelter make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Worker Spirit Settings
	[spirit_job.smelter_tier3]
		#The multiplier to each recipe's time for Afrit Smelter
		# Default: 0.1
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 0.1
		#Max number of recipes that Afrit Smelter make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Worker Spirit Settings
	[spirit_job.smelter_tier4]
		#The multiplier to each recipe's time for Marid Smelter
		# Default: 0.01
		# Range: 0.0 ~ 2.147483647E9
		timeMultiplier = 0.01
		#Max number of recipes that Marid Smelter make per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Trader Spirit Settings
	[spirit_job.trader_sapling]
		#The time to each operation for Otherworld Sapling Trader
		# Default: 20
		# Range: > 0
		operationTimer = 20
		#Max number of recipes thatOtherworld Sapling Tradermake per operation.
		# Default: 1
		# Range: 0 ~ 64
		operationCount = 1

	#Trader Spirit Settings
	[spirit_job.trader_otherstone]
		#The time to each operation for Otherstone Trader
		# Default: 10
		# Range: > 0
		operationTimer = 10
		#Max number of recipes thatOtherstone Tradermake per operation.
		# Default: 4
		# Range: 0 ~ 64
		operationCount = 4

	#Trader Spirit Settings
	[spirit_job.trader_otherrock]
		#The time to each operation for Otherrock Trader
		# Default: 10
		# Range: > 0
		operationTimer = 10
		#Max number of recipes thatOtherrock Tradermake per operation.
		# Default: 4
		# Range: 0 ~ 64
		operationCount = 4

	#Trader Spirit Settings
	[spirit_job.trader_gem]
		#The time to each operation for Gambler
		# Default: 200
		# Range: > 0
		operationTimer = 200
		#Max number of recipes thatGamblermake per operation.
		# Default: 16
		# Range: 0 ~ 64
		operationCount = 16

#Ritual Settings
[rituals]
	#Enables the ritual to clear rainy weather.
	enableClearWeatherRitual = true
	#Enables the ritual to start rainy weather.
	enableRainWeatherRitual = true
	#Enables the ritual to start a thunderstorm.
	enableThunderWeatherRitual = true
	#Enables the ritual to set time to day.
	enableDayTimeRitual = true
	#Enables the ritual to set time to night.
	enableNightTimeRitual = true
	#If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running.
	enableRemainingIngredientCountMatching = false
	#Set a value below 1.0 to speed up rituals. Please ensure to use a preceding 0 for values below 1.0, e.g. '0.05' instead of '.05', otherwise Nightconfig (NeoForge's config sytem) will reset the value to 1.0.
	# Default: 1.0
	# Range: 0.05 ~ 1.7976931348623157E308
	ritualDurationMultiplier = 0.1

#Item Settings
[items]
	#Allow the Divining Rod to attune to any ore
	anyOreDivinationRod = false
	#Miners head to the output in the Dimensional Mineshaft before it breaks
	minerOutputBeforeBreak = true
	#Allow miners enchanted with efficiency mine faster
	minerEfficiency = true
	#Allow miners enchanted with fortune to has a chance of mine extra results each operation
	minerFortune = true
	#Don't damage chalks on use
	unbreakableChalks = false
	#Maximum distance the Entity Wormhole random teleport (RTP) feature can reach.
	# Default: 4096
	# Range: > 0
	maxDistanceRTP = 4096
	#Maximum number of attempts to find a safe place for the RTP.
	# Default: 99
	# Range: > 0
	maxTryRTP = 99
	#Allow miners enchanted with silk touch to has a chance of multiply results each operation
	minerSilk = true

#Familiar Settings
[familiar]
	#The duration of slow falling effect given by Drikwing Familiar in seconds.
	# Default: 15
	# Range: > 0
	drikwingFamiliarSlowFallingSeconds = 15
	#The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%.
	# Default: 0.33
	# Range: 0.0 ~ 1.7976931348623157E308
	blacksmithFamiliarRepairChance = 0.33
	#The amount of iron required for a blacksmith familiar to upgrade another familiar.
	# Default: 18
	# Range: > 0
	blacksmithFamiliarUpgradeCost = 18
	#The cooldown for a blacksmith familiar to upgrade another familiar.
	# Default: 400
	# Range: > 0
	blacksmithFamiliarUpgradeCooldown = 400
	#The horizontal value that the upgraded greedy familiar will seek blocks. (Large distances can cause delays in finding)
	# Default: 32
	# Range: > 0
	greedySearchRange = 32
	#The vertical value that the upgraded greedy familiar will seek blocks. (Large distances can cause delays in finding)
	# Default: 16
	# Range: > 0
	greedyVerticalSearchRange = 16
