#Multiverse server-side configuration
[Dimensions]
	#This is the number of Multiverse dimensions that rifts will generate for. 
	#Range: > 1
	max = 25
	#Each additional biome tag has this chance to be in new Multiverse dimensions. 
	#Range: 0.0 ~ 1.0
	biomeTypeChance = 0.025
	#This is the chance that a Multiverse dimension has a random, fixed time. 
	#Range: 0.0 ~ 1.0
	fixedTimeChance = 0.25

[KaleiditeCrossbow]
	#This is the chance that fireworks are spawned when shooting an arrow. 
	#Range: 0.0 ~ 1.0
	fireworkRate = 0.2
	#This is the chance that a spawned arrow is on fire. 
	#Range: 0.0 ~ 1.0
	fireRate = 0.2
	#This is the minimum distance in blocks that a projectile can spawn from the shooter. 
	#Range: 0.0 ~ 1.7976931348623157E308
	minSpawnRadius = 4.0
	#This is the maximum distance in blocks that a projectile can spawn from the shooter. This must be at least minSpawnRadius. 
	#Range: 0.0 ~ 1.7976931348623157E308
	maxSpawnRadius = 10.0
	#This is the offset that projectiles are spawned relative to the direction they are shot in blocks. 
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	spawnOffset = -2.0
	#This is the period in ticks that projectiles are spawned
	#Range: > 1
	spawnPeriod = 5
	#This is the number of projectiles spawned every time the crossbow is shot. 
	#Range: > 0
	spawnCount = 20

[Miscellaneous]
	#This is the range that is scanned for existing rifts. 
	#Range: > 0
	range = 128
	#This is the cooldown of the Boundless Blade item in ticks. 
	#Range: > 0
	boundlessBladeCooldown = 500
	#This is the factor from the base that Travelers spawn
	#Range: 0.0 ~ 1.0
	travelerSpawnFactor = 0.01
