#Adjust these variables for Technomancer armor settings
[Technomancer]
	#Max mana bonus for each armor piece
	# Default: 100
	# Range: 0 ~ 10000
	armorMaxMana = 100
	#Mana regen bonus for each armor piece
	# Default: 4
	# Range: 0 ~ 100
	armorManaRegen = 4
	#If enabled, schematic cannons will fire faster when players wearing the full Technomancer set are nearby schematic cannons
	schematicCannonSpeedBoostEnabled = true
	#Range for above-mentioned perk, if enabled.
	schematicCannonSpeedBoostRange = 8.0

#Adjust these variables for block settings
[Blocks]
	#Determines the multiplier used in the cost for generating rotation, defaults to 4.0
	# Default: 4.0
	# Range: 0.0 ~ 100.0
	sourceMotorSpeedToSourceMultiplier = 4.0

#Logic related to Fuse
["Glyph - Fuse"]
	fluidCanBePlaced = true
	fluidSourcesCanBePlaced = true
	# Default: 16
	# Range: 1 ~ 256
	fluidMaxPlacementsPerFuse = 16

#Entity tweakable (Wrench) cooldown settings for source relays and spell runes
["Entity cooldown"]
	# Default: 5
	# Range: 0 ~ 40
	runeMinCooldown = 5
	# Default: 600
	# Range: 40 ~ 6000
	runeMaxCooldown = 600
	# Default: 5
	# Range: 0 ~ 40
	relayMinCooldown = 5
	# Default: 600
	# Range: 40 ~ 6000
	relayMaxCooldown = 600

#Transmutation Turret settings
["Transmutation Turret"]
	#Source cost multiplier for transmutation turret, defaults to 2.0
	# Default: 2.0
	# Range: 0.1 ~ 10.0
	transmutationTurretSourceCostMultiplier = 2.0

#Obliterate settings
["Glyph - Obliterate"]
	# Default: 0.15
	# Range: 0.0 ~ 5.0
	obliterateFortuneBaseChance = 0.15
