	[darksteel.darksteelaxe]
		energyUsePerFelledLog = 1500

	[darksteel.darksteelpickaxe]
		obsidianBreakPowerUse = 50
		speedBoostWhenObsidian = 50
		useObsidianBreakSpeedAtHardness = 30

	[darksteel.upgrades]
		spoonActivationCost = 4
		forkActivationCost = 4
		directActivationCost = 4
		travelActivationCost = 12
		stepAssistActivationCost = 4
		gliderActivationCost = 4
		elytraActivationCost = 10

		[darksteel.upgrades.empowered]
			efficiencyBoost = 2
			energyUsePerDamagePoint = 750
			activationCost_l1 = 4
			damageAbsorptionChance_l1 = 0.5
			maxEnergy_l1 = 100000
			activationCost_l2 = 8
			damageAbsorptionChance_l2 = 0.6
			maxEnergy_l2 = 150000
			activationCost_l3 = 12
			damageAbsorptionChance_l3 = 0.7
			maxEnergy_l3 = 250000
			activationCost_l4 = 16
			damageAbsorptionChance_l4 = 0.85
			maxEnergy_l4 = 1000000

		[darksteel.upgrades.explosive]
			explosiveEnergyPerBlock = 30
			explosiveActivationCost_l1 = 8
			explosive_range_l1 = 1
			explosiveActivationCost_l2 = 12
			explosive_range_l2 = 2

		[darksteel.upgrades.explosivePenetration]
			explosivePenetrationActivationCost_l1 = 8
			explosivePenetration_l1 = 1
			explosivePenetrationActivationCost_l2 = 12
			explosivePenetration_l2 = 2

		[darksteel.upgrades.nightVision]
			nightVisionActivationCost = 4
			nightVisionEnergyUse = 2

		[darksteel.upgrades.solar]
			solarActivationCost_l1 = 4
			solarActivationCost_l2 = 8
			solarActivationCost_l3 = 16

		[darksteel.upgrades.speed]
			speedEnergyUsePerUnitMoved = 20
			speedActivationCost_l1 = 4
			speedBoost_l1 = 0.15
			speedActivationCost_l2 = 6
			speedBoost_l2 = 0.3
			speedActivationCost_l3 = 8
			speedBoost_l3 = 0.45

		[darksteel.upgrades.jump]
			jumpEnergyUsePerUnitMoved = 100
			jumpCount_l1 = 2
			jumpActivationCost_l1 = 6
			jumpCount_l2 = 3
			jumpActivationCost_l2 = 8

	[darksteel.darksteelsword]
		modHeadChance_l1 = 0.07
		modHeadChance_l2 = 0.09
		modHeadChance_l3 = 0.11
		modHeadChance_l4 = 0.13
		attackDamageIncrease_l1 = 1
		attackDamageIncrease_l2 = 2
		attackDamageIncrease_l3 = 3
		attackDamageIncrease_l4 = 4
		attackSpeedIncrease_l1 = 0.4
		attackSpeedIncrease_l2 = 0.45
		attackSpeedIncrease_l3 = 0.5
		attackSpeedIncrease_l4 = 0.55
